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Archive for the ‘Minimalism’ Category




100 words a day

Well, that’s another year over. Happy new year!

I suppose I should drag out the old design joke
 My new years resolutions? As always, 72ppi and 300dpi! (Can we add Retina display to that too?)

Actually, my new years resolution this year is to write a minimum of 100 words every day (well, Monday to Friday). I plan to do this before I start any work or check any emails in the morning. I’m thinking that it can’t be too difficult to do—100 words is the equivalent of about 5 tweets. And I’ve hit my target just getting to this point. The main challenge will be having the discipline to write every day, even when I’m really busy.

I have decided to do this for a couple of reasons. Firstly, when I am busy I rarely get time to post to the News and Views section of the website. Writing a post may take me a couple of hours including; checking facts, finding links and images and editing/revising etc. Because of this, writing often falls down my to-do list, with client work taking precedent. Consequently the time between posts to the website increases, which I always feel frustrated about. By attempting to write a small amount every day, I’m hoping that by the end of each week, I should have enough written content to create a post. Secondly, I’m hoping that the practice of committing words to page on a daily basis will increase the speed I think/write/edit, which can’t be a bad thing.

To help me in this exercise, I recently downloaded iA Writer, a great application which really simplifies the writing process by presenting the user with just their words. Font choice, size and colour are all predefined so there’s no messing about getting the page to look right (something I used to always do in Microsoft Word). Focus mode helps further by dimming out all but the sentence you are working on and you can see the read-time and word-count as you go. Since I started using iA Writer, I have found it much easier to process words without distractions. For the bargain price of ÂŁ2.99, I’d definitely recommend it.

Anyway, that’s 370 words. I hope to keep this momentum going!


Control film poster design

Control Poster Design

On Sunday 13th of May, Jim Stephenson’s always excellent miniclick photography talk joins forces with Hungry Eye Magazine to present Anton Corbijn’s Ian Curtis biopic, “Control”. The film will be screened at The Duke of York’s Picturehouse as part of the Brighton Fringe and will be followed by a discussion on the aesthetics of that era with Stephen Mallinder from the band Cabaret Voltaire.

To commemorate the screening, Jim asked four Brighton based artists to design one-off special edition posters. Graphic design is represented by myself and Chris Harrison of Harrison & Co with illustrators Billy Mather and Ryan Gillett making up the quartet.

For me, the film offers a bittersweet insight into Ian Curtis’ world. While he and the band are finding fame and adulation, Curtis is depressed and going through a failing marriage. He is also diagnosed with epilepsy and is suffering from the side effects of the drugs prescribed to help him. A line in the film stood out for me: “It’s a matter of trial and error until the right drug or combination of drugs are found”. This illustrates how far medicine had yet to develop on managing epilepsy, and brought home to me the confusion, despair and disappointment that Curtis must have felt after diagnosis. According to the Epilepsy Society, seizures may induce, among other things, visual disturbances such as flashing lights, hallucinations and the feeling of a ‘wave’ going through the head. With the poster, I wanted to visually depict the sensations that Curtis may have experienced as an epilepsy sufferer, giving the viewer the same sort of unease. The poster is also intended to represent the tunnel-like dark loneliness that sufferers of depression report.

I wanted to build layers of meaning into the image. So for example, the image is made of 23 concentric rings, each representing a year of Curtis’ life; almost like the rings of a tree. There are also 80 segments to the circle as the film ends with Curtis’ death in 1980. I hope the poster does justice to this beautiful and moving film.

Control posters

The posters have been limited to 30 prints of each design and are printed on heavyweight A3 recycled stock. The set of four posters is available to buy for the bargain price of just ÂŁ20 (plus ÂŁ5 p&p in the UK). Please email: jim@clickclickjim.com for more information. For information on the screening and details on where to get tickets, click here.


Is it worth wit?

The following article was written for Eight:48’s sixth issue, which focuses on the theme of humour in design. The issue also features articles and interviews with Andrew Byrom, James Joyce, NB: Studio, Airside, Dowling Duncan and many others and is available here.

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Is it worth wit?

Thoughts on graphic humour and invention.

In a visual landscape of ever increasing media channels where messages fight for attention, an image or piece of graphic design that can connect with its audience has more chance of being noticed, consumed and shared. Using graphic wit and humour is one technique that can create this connection. But how does this work?

When I began to think about this question I realised that writing about the use of wit and humour in graphic design and illustration is not as straightforward as it may at first seem. What exactly do we mean by wit in this context? Is wit always connected to humour and should witty design make you laugh? Official definitions of wit include “the capacity for inventive thought and quick understanding”, “the ability to perceive unexpected connections or contrasts and express them cleverly”, and “a natural aptitude for using words and ideas in a quick and inventive way to create humour”. Witty, meanwhile, is explained as “cleverly amusing” and “quick and inventive humour”. If we think about these concepts as applied to design, perhaps we can say that there is a spectrum of design using wit, incorporating, at one end, design that raises a smile or even a laugh, and at the other, design making clever and innovative contrasts or connections.

Of course this is not a new subject of enquiry. The three ‘bibles’ of graphic wit, Beryl McAlhone and David Stuart’s A Smile in the Mind, Alan Fletcher’s The Art of Looking Sideways and Steven Heller’s Design Humour: The Art of Graphic Wit, were all published between 1998 and 2002, and in different ways, explore and expand thinking on this subject. McAlhone and Stuart begin with a helpful explanation. “If you want to recognise wit in graphics,” they say, “look for ‘the familiar’ and ‘the play’”. The familiar, which can be “a standard visual clichĂ©, a graphic icon, a genre, a well-known phrase or proverb”, combines with the play, “an agile or acrobatic type of thinking — a leap, a somersault, a reversal, a sideways jump — where the outcome is unexpected”. Making this combination ensures that audiences ‘get’ the idea, with just the right amount of the two key elements needed to create success: recognition and surprise.

Taking this approach helps to answer my initial questions; wit in design is not necessarily designed to make you laugh. Unlike verbal wit, static design can’t tap into comedic timing so it needs to use other methods. It may be humorous, but it may also be surprising, clever and thought provoking. As Heller points out, while verbal wit and graphic wit are similar in some ways, in others they are quite different, with graphic wit “often subtle or sardonic, not side-splittingly funny.”

However, as McAlhone and Stuart note, “wit is not to be treated with a heavy hand”. So now that I understood more about the broad spectrum on which graphic wit exists, I decided I would take a look at developments since the publication of the big three, and pick out some of my favourite examples of recent design and illustration that combine the familiar and the play in different ways. In doing so, I might also learn more about my own work and approach to wit.

1. Which came first — Kyle Bean

Designer Kyle Bean recently created this hand crafted model playing on the eternal chicken and egg question. He uses wit to translate the question into a visual form, perhaps in doing so making the question even more difficult to answer. The ‘witty thinking’ behind this piece is obvious, and it evokes a smile or at least a feeling of pleasure in the viewer when he or she ‘gets’ the joke, at the same time as admiration for the skill involved.

2. Panasonic Note packaging — Scholz & Friends

The packaging for the Panasonic Note headphones has all the simplicity and beauty of Apple product packaging. But where this item, designed by Scholz & Friends in Berlin, comes into its own, is the positioning of the earphones to make a ♫ symbol. This simple design intervention illustrates the combination of the familiar and the play perfectly; in making this acrobatic move it elevates the packaging from being merely beautiful, to being clever and memorable. All the elements of recognition and surprise are there. The packaging showcases the product perfectly, and the idea excludes the need for anything other than the line ‘made for music’ and the logo.

3. Flower Chucker — Banksy

Banksy’s work presents us with an obvious form of graphic wit, exemplifying the combination of the the familiar and the play, as he takes an image or situation and subverts it to create a completely different meaning. Here he takes an image of aggression and rebellion, and introduces the play through reversal; bringing beauty, love and kindness into the equation. Taking one powerful image and combining it with a contradictory one in this way, Banksy subverts the original meaning for a strong and immediate impact. However, the graphic wit at work here is not as obvious as we might at first think; any humour involved is dark, and powerful messages are transmitted about power, subversion and injustice. Here is sardonic and provoking wit at its best; the right combination of surprise and recognition give us food for thought.

4. V&A logo Palindrome — Troika

The original Victoria & Albert museum logo was designed by Alan Fletcher in the late 80‘s. A designers’ favourite which has stood the test of time, the logo employs subtle wit and classic innovation. Here is a key example of the broader definition of wit as well as the differences between verbal and graphic wit; the agile thinking of ‘the play’ is illustrated in the merging of the A and the ampersand – it is typographically inventive, it is recognisable and surprising, but it is not witty as in humorous or funny. Recently the logo was taken a step further by Troika with their Palindrome signage. Being asked to rework a classic piece of design is, I’m sure, a daunting task, but Troika tackled this job in a playful and inspired way. They noticed the logo had a symmetry and exploited this in the signage, which splits the logo into three rotating elements, turning so that the logo is alternatively viewable from both sides. All the workings are on show – which adds to the delight.

5. Child Soldier — Adam Ellison

This illustration by Adam Ellison brings together different levels of wit. At face level, the viewer observes the clever contrast between the black and grey gun and the colourful crayons, opposing symbols of war and childhood. Bringing them together in this way is graphically witty; the gun is ‘the familiar’ and the crayons are literally ‘the play’. At the same time the piece draws on visual similarities between bullets and crayons. Then when the illustration is considered alongside its title, a further level of meaning is added to complete the effect, evoking images of children in a context that they should never be in. The loose, freehand quality of the piece brings a childlike feel, which adds more complexity and ambiguity to the contrast between adult and childhood concerns.

In identifying these examples I realised that recognising graphic wit is, in some ways, an individualised effort, with everyone having their own opinions on what is witty, clever and innovative. No doubt others would chose different examples, but hopefully most can recognise the wit in each of my choices, whether it appeals to them or not. The Banksy and Ellison pieces are particularly powerful as they employ strong contrasts and provoke reaction. The Panasonic and V&A examples use different techniques; inventive thought and agile thinking are still at work, but the outcome is more subtle and less provocative. As McAlhone and Stuart point out, wit can arouse negative feelings as well as positive. When you ‘get’ an idea you may show it in a very different way to your neighbour. Designers don’t always get it right, and the equilibrium between recognition and surprise isn’t always maintained.

So what does this mean to those of us practising graphic design and illustration? Can everyone find and use wit in their work, and if we don’t, does it matter? Alina Wheeler once said that “design is intelligence made visible”. If that is the case, then just as people are intelligent in different ways, be that spatially, mathematically or musically, so a range of approaches can be applied to make a piece of design intelligent. Wit is one weapon in the arsenal of a designer trying to create compelling design. Alan Fletcher said that “work should express the kind of person you are”. Before writing this article I didn’t think wit was a major part of my work, as I don’t purposely set out to be humorous or subversive. I knew that I admire the designers and studios who strive to create witty work, but that I also admire several designers whose work is more about structure, form, colour and message. But perhaps this was a false division. I do aspire to be innovative, inventive and to create an impact, and I realised that I have used elements of wit in my work; elements that fall along the subtle end of the spectrum. I don’t set out explicitly looking for a witty approach, but if one should arrive along the way, then all the better.

It is clear that there have been some classic creators of graphic wit over the years: Alan Fletcher, Herb Lubalin, and studios like The Chase, The Partners and Johnson Banks, to name but a few. But there are also lots of new, lesser known faces experimenting with the familiar and the play to great effect. What’s more, an increasing amount of people are creating self initiated witty work for self promotion and circulation on blogs. If we all look at our work using the idea of a spectrum of wit, we could be surprised what we find.


Let us play

As I mentioned in my previous post, I was recently invited to take part in the Celebration of September poster exhibition. Each exhibitor was asked to create an A1 poster for one day in September.

I was given the 25th of September, which was a Sunday. My poster takes the day as its theme, presenting a traditional stained glass window with the message ‘let us play’; a tongue-in-cheek reference to the church call to prayer. Does the poster express a commentary on changes in our society — a decline in moral or spiritual values as we hedonistically seek to fulfil individual needs? Maybe for some, but to me it’s a call to arms, encouraging people to bring the playful back to their weekends, and do something creative. I wanted to make a point about the spiritual value of play.

The brief stipulated that all posters should be handmade. My poster was created using paper-cut collage — each shape cut out by hand using a scalpel. This was time consuming but it was great to have the opportunity to work in a way I don’t normally as part of my everyday work.

On Thursday I visited the busy private view and managed to take some photos of the event. It was good to meet the other creatives involved and to see their posters, which had been created using a range of methods, including screen printing, embroidery, hand drawing and laser cutting. Special thanks to Mortar&Pestle Studio for organising the event.


Andrew Zuckerman: Wisdom

Inspired by the idea that one of the greatest gifts one generation can give to another is the wisdom it has gained from experience, photographer/filmmaker Andrew Zuckerman shot and recorded the thoughts of fifty of the world’s most prominent people over the age of sixty-five.

The images above are from the resulting book; Wisdom. As part of the process, Zuckerman also captured his subjects voices, their physical presence, and their written word. This content, as well as a documentary of the making of the project can be found on a DVD which accompanies the book.

Zuckerman has produced several other stand out projects, including Music, Birds, Creature and High Falls. You can see more on his website.

In the video below he discusses his working process and argues that curiosity is an essential part of the creative’s condition. But it’s even more powerful when combined with rigorous technique.

I often find learning about the process and thoughts that go in to a good piece of work as interesting as the work itself. For me, Zuckerman is definitely an artist who ticks both boxes. Truly inspirational.


High Five

The South Coast Design Forum celebrates its 5th birthday shortly. As part of the celebrations, the organisation is publishing a book containing members images based on the theme of five. In collaboration with the talented photographer Jim Stephenson of clickclickjim, we designed and constructed a seven foot number 5. This was then shot on location at the cavernous artists space Rodhus Studios in Brighton.

The figure was built using only corrugated cardboard and brown packaging tape and is supported internally be several struts that ensure the number can hold its own weight when stood up. The construction and photography took just over 6 hours and I found working with Jim very enjoyable. We now plan to make the 5 part of a series of 0—9, with each number being built and photographed in a different way. On that note, if anyone would like to have a number tattooed in the name of art please let me know!

The final edited and cropped shot will be posted once the book has been launched.


Relics by Cody Hamilton

I spotted these stylish images depicting 1980′s relics by Austin Texas based photographer Cody Hamilton earlier this week and have been meaning to post them since then. The items, usually colourful in appearance, have been stripped back and shot on a plain background giving them an almost ghostly feel.

As Hamilton explains: “Relics is a project playing off the idea that the white Greek statues that we see now were once bright, colorful and vibrant. I wanted to bring that idea to the most colorful and vibrant decade ever, the 80′s!” Great idea, nice work.

The images above are:
Atari 2600 joystick – 1982.
Motorola 8000x – 1983.
Ray-Ban Wayfarer – 1982.
Stay Puft Marshmallow Man – 1984.


Rick Schofield Business Cards

The business cards pictured above, part of a recent identity overhaul that Very Own Studio completed for photographer Rick Schofield, were delivered to Rick last week. The cards have been foil blocked in gloss silver on 540gsm smoke grey Colorplan card (most business cards are printed on around 300gsm stock – so these cards feel thick and sturdy). The foil blocking was completed by Ian at IST Printing Services, who as always has done an excellent job. Rick seems very happy with the results too.


Rick Schofield Studio Image

I have recently been sent this image of Rick Schofield’s photography studio. He has had the new logo, that was designed by Very Own Studio, applied to the door. The Rick Schofield Photography website went live recently and we have also just produced some tasty foiled blocked business cards for him (images to follow).


Giles Revell: Seascapes

These beautiful but slightly haunting seascape photographs were created by Giles Revell; a conceptual image-maker know for the pioneering techniques he employs in the search to communicate shape and texture. The images were created using long exposures so that the movement of the sea and sky blurs and creates a flat soft texture, while the items that are still remain sharp. The washed-out colouring of these images also adds to the ethereal feel. Simply beautiful.