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Archive for the ‘Writing on design’ Category




Design Brighton

Design Brighton is a network of people from a variety of creative disciplines. We believe in the value of design. We promote this through a series of regular meetings and events where people can connect, inspire and create.

For the past few months, members of the Design Brighton committee (Gem Barton, Tim Mitchell, Lori Pinkerton-Rolet, Jim Stephenson, Frances Tobin, Paul Zara and me) have been working feverishly to set the organisation up and put on the first events.

In December we held our launch party, with a knees up at TOM (The Old Market) that was attended by over 130 people, eager to find out what we have planned for 2013.


— Kyle Bean talking at the January event.

Our first ‘inspire’ event took place last night, featuring two speakers. Deyan Sudjic OBE (Director of the Design Museum) discussed his education and career as a design critic. He charted the history of presenting design in a museum/gallery context. He explained how the Design Museum grew from its base in the boiler room at the V&A, to getting its own home at Shad Thames in 1989, right up to today where development of the New Design Museum at the Commonwealth Institute on London’s Kensington High Street are well underway. As Deyan puts it; “We see the new museum as being a centre for British design, a place where tomorrow’s designers can learn about the design industry and be inspired to work within the design sector.”


— The new Design Museum on Kensington High Street

The 2nd speaker was Kyle Bean, a Brighton based image maker whose images combine concept and craft. He spoke about how honesty and artistry guide his work, shared some of his recent projects, and took us through the processes involved in finding a solution.


— Kyle’s ‘Soft Guerilla’ images for Cut Magazine.

The aim of our first talk was to inspire, and both speakers really did this. The sold out event was really well received, and we are now working on the program of events for the rest of 2013.

We have a Design Quiz scheduled for Monday 11th February and an illustration event in March, where Brian Grimwood will be talking to Alex Leith (Viva Brighton) about his work.

As part of the committee, I have been involved in all aspects of Design Brighton’s inception, particularly on the graphic design side of things. I created the visual identity and worked on the positioning and structure of the organisation. I have also designed the posters, flyers (both expertly printed by Generation Press) and a holding webpage for each event. I intend to talk in more detail about creating the Design Brighton identity in another post, so watch out for that.

Events are split into three types.’Connect’ events aim to bring Brighton’s creative community together, and offer an opportunity to network and meet new people.’Inspire’ events feature people talking about their work and inspirations, and ‘create’ events offer the chance for people to come together and make something.

The whole committee has worked really hard, and we are looking to keep the momentum going through the year. If you’re in Brighton and are interested in joining us, you can find out more information about the next event on our website: designbrighton.org. Come along and say hello.


Instagram — leave or stay?

For the last 12 months I’ve been using Instagram regularly, but I’ve been thinking recently that maybe it’s time for a change. For those who don’t know (where have you been?), Instagram is a mobile phone application that facilitates the sharing of photographs. In the summer Facebook acquired Instagram and recently announced changes to the terms and conditions that have led many to question their use of the app.

Instagram is one of the few social media applications (along with Twitter) that I use or check on a daily basis, but it wasn’t always this way. When I first downloaded the app in 2011, I felt unsure of the filters users apply to their images. To me (and I know most people will disagree) even though they often improve the look of a photograph, they felt a little false; “I’m capturing this image on a brand new iPhone, but I’m making it look like it was taken on a 1960′s Polaroid camera”. I like to think that honesty and clarity are import elements in my work, and I tend to steer away from decoration, so after using the filters for a while, I stopped.

Once I started using the app I was hooked. The simplicity of Instagram is what makes it. Having the ability to easily share images and view other people’s lives in pictures is both interesting and rewarding.


Cropped image taken from iPhone camera


Same image with Instagram filter applied

Occasionally I will upload images of work, but generally I use Instagram to share moments in my life. Recently, my stream has been filled with images of the house I am renovating. I also share images of Brighton/Hove beach taken as I run in the morning, images from visits to galleries or random typography finds.

After using Instagram happily for the last 12 months, I am now at a crossroads. In the summer Facebook acquired the app for $1 billion, and now it wants to recoup some of that outlay. This is understandable, it wouldn’t have valued the business so highly if it didn’t think it could be ‘monitised’. What users are annoyed about is the way that Instagram/Facebook intends to generate income from the service.


Unfiltered Instagram image.

In December, changes to user terms and conditions were announced, which included the following sentence: “To help us deliver interesting paid or sponsored content or promotions, you agree that a business may pay us to display your username, likeness, photos, in connection with paid or sponsored content or promotions, without any compensation to you.”

Unsurprisingly, this was badly received by users and Kevin Systrom, co-founder of Instagram, later tried to calm the storm by saying they were listening to users’ concerns. “Advertising is one of many ways that Instagram can become a self-sustaining business, but not the only one. Our intention in updating the terms was to communicate that we’d like to experiment with innovative advertising that feels appropriate on Instagram. Instead it was interpreted by many that we were going to sell your photos to others without any compensation. This is not true and it is our mistake that this language is confusing. To be clear: it is not our intention to sell your photos”.

“The language we proposed also raised questions about whether your photos can be part of an advertisement. We do not have plans for anything like this”

In response to this, copywriter Nick Asbury wrote an interesting piece about the language and tone used in the original terms and conditions and the way Instagram responded to user backlash. Pointing out that saying “it is not our intention to sell your photos” is very different to “we will not sell your photos”.

Only a small percent of the value of a social media brand like Instagram is in the platform itself. You could liken the platform to an art gallery; when empty, it’s just a room of no interest to anyone. But fill it with interesting artwork and people will want to visit. Investors look at the number of registered users and amount and quality of their uploaded content, because that is where the value is.


Bath Abbey

Social media businesses must balance profitability with providing their community of users with a service that they are comfortable with. And this can be difficult. Before Facebook bought Instagram, it was a loss making venture.

A possible model for Instagram would be the freemium model (free + premium). This has been employed by several tech businesses such as Skype and Spotify. A feature limited version of the service is offered to users free of charge, (in some cases, supported by adverts). Alternatively, for a small charge, users upgrade and have access to advanced features without adverts. This payment model allows new users to try the service for free, but regular users can pay for a better service. In both cases, there is an income stream for the operating business, but real financial success relies on them up-selling the premium to enough people.

I would be happy to pay a small monthly subscription and have an advert free service, without having to get bogged down in terms and conditions. But I’m not sure if that’s the case for most people.

Facebook has a history of changing user terms and conditions, then backtracking when users don’t like what is being proposed. Because of this, it isn’t particularly well trusted as a brand. There was some suspicion when Facebook originally bought Instagram that changes would be made to the service and users’ information would be sold. And some users left immediately, but others (like myself) decided to wait and see what happened.

While writing this, I have been trying to decide whether I should retire my Instagram account, or continue using the service. If I close my account, I would lose the community of followers and people I follow. There is the option of moving to another service, but the community would have to do this collectively for it to really work.

And where to go? The terms of service of rival photo sharing service Flickr allows users to set usage permissions for each individual picture, which is good. But their recently launched application, with its groups and sets, isn’t as simple as Instagram. And I can’t get round my own mental image of Flickr as a place to share images with more photographic merit, and Instagram being a log of daily life, where the quality of the image isn’t as important. But again, that’s just the way I see the services.

For migration to another service to work, it would take a tipping point of users leaving. Judging by the rate people are uploading images to Instagram at the moment, and the amount of people who recently started ‘an image a day’ projects, I can’t see this happening.

My procrastination time is now over. The new terms and conditions came into effect yesterday (Sunday 13th January), and I’ve not deleted my account yet. I think I’m going to stick with it and see how things go. And if you see an advert using an image of someone stripping wallpaper, it’s probably mine!


100 words a day

Well, that’s another year over. Happy new year!

I suppose I should drag out the old design joke
 My new years resolutions? As always, 72ppi and 300dpi! (Can we add Retina display to that too?)

Actually, my new years resolution this year is to write a minimum of 100 words every day (well, Monday to Friday). I plan to do this before I start any work or check any emails in the morning. I’m thinking that it can’t be too difficult to do—100 words is the equivalent of about 5 tweets. And I’ve hit my target just getting to this point. The main challenge will be having the discipline to write every day, even when I’m really busy.

I have decided to do this for a couple of reasons. Firstly, when I am busy I rarely get time to post to the News and Views section of the website. Writing a post may take me a couple of hours including; checking facts, finding links and images and editing/revising etc. Because of this, writing often falls down my to-do list, with client work taking precedent. Consequently the time between posts to the website increases, which I always feel frustrated about. By attempting to write a small amount every day, I’m hoping that by the end of each week, I should have enough written content to create a post. Secondly, I’m hoping that the practice of committing words to page on a daily basis will increase the speed I think/write/edit, which can’t be a bad thing.

To help me in this exercise, I recently downloaded iA Writer, a great application which really simplifies the writing process by presenting the user with just their words. Font choice, size and colour are all predefined so there’s no messing about getting the page to look right (something I used to always do in Microsoft Word). Focus mode helps further by dimming out all but the sentence you are working on and you can see the read-time and word-count as you go. Since I started using iA Writer, I have found it much easier to process words without distractions. For the bargain price of ÂŁ2.99, I’d definitely recommend it.

Anyway, that’s 370 words. I hope to keep this momentum going!


Eight:48 Magazine issue 8

Eight:48 design magazine issue 8

I usually try to post something to the News and Views section of the website at least once a month. As you can probably see, my last post was in December, which shows to how busy I’ve been recently. But just like with buses, you wait ages for one to turn up, and then two arrive at the same time


The final issue of Eight:48 (in its current guise at least) is now out. The closing issue was inspired by an article from Avant Garde magazine entitled ‘Tomorrow’s Classics’ which was originally published in 1969. In this return to the topic for today’s generation, I was one of 38 creative practitioners asked to answer the question: “what, in your opinion, that has been designed within the last few years, will stand the test of time and prove a lasting legacy for this generation of creatives?”

The issue contains the work of Spin, Julian House, Craig & Karl, Norm, Why Not Associates and Non Format, amongst many other designers, illustrators and studios. If you’d like to know what I nominated you’ll have to buy the magazine, which is available here.

CĂ©line and co have done a great job with Eight:48 over the last eight issues, (I could have nominated the magazine itself) so I’ll look forward to seeing what comes next.


Design Assembly 3 book



Last week I had the opportunity to attend the launch of DA3, a book celebrating the end of three years of the design discourse website Design Assembly.

The book (there are actually three of them bound together) is so much more than just a beautiful example of what can achieved in print. Divided into several sections including Design Discourse, Inspiration, Showcase and Good Design, the book acts as an archive of the articles presented on the Design Assembly website from the past three years and also includes readers’ comments.

If this wasn’t enough to whet your bibliophilic* appetite, all proceeds from the sale of the book go to an excellent cause, fighting cancer (Cancer Research UK, LIVESTRONG and WCRF International). Well done to everyone involved. Buy one here.

*There’s a word I don’t use every day!


Is it worth wit?

The following article was written for Eight:48’s sixth issue, which focuses on the theme of humour in design. The issue also features articles and interviews with Andrew Byrom, James Joyce, NB: Studio, Airside, Dowling Duncan and many others and is available here.

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Is it worth wit?

Thoughts on graphic humour and invention.

In a visual landscape of ever increasing media channels where messages fight for attention, an image or piece of graphic design that can connect with its audience has more chance of being noticed, consumed and shared. Using graphic wit and humour is one technique that can create this connection. But how does this work?

When I began to think about this question I realised that writing about the use of wit and humour in graphic design and illustration is not as straightforward as it may at first seem. What exactly do we mean by wit in this context? Is wit always connected to humour and should witty design make you laugh? Official definitions of wit include “the capacity for inventive thought and quick understanding”, “the ability to perceive unexpected connections or contrasts and express them cleverly”, and “a natural aptitude for using words and ideas in a quick and inventive way to create humour”. Witty, meanwhile, is explained as “cleverly amusing” and “quick and inventive humour”. If we think about these concepts as applied to design, perhaps we can say that there is a spectrum of design using wit, incorporating, at one end, design that raises a smile or even a laugh, and at the other, design making clever and innovative contrasts or connections.

Of course this is not a new subject of enquiry. The three ‘bibles’ of graphic wit, Beryl McAlhone and David Stuart’s A Smile in the Mind, Alan Fletcher’s The Art of Looking Sideways and Steven Heller’s Design Humour: The Art of Graphic Wit, were all published between 1998 and 2002, and in different ways, explore and expand thinking on this subject. McAlhone and Stuart begin with a helpful explanation. “If you want to recognise wit in graphics,” they say, “look for ‘the familiar’ and ‘the play’”. The familiar, which can be “a standard visual clichĂ©, a graphic icon, a genre, a well-known phrase or proverb”, combines with the play, “an agile or acrobatic type of thinking — a leap, a somersault, a reversal, a sideways jump — where the outcome is unexpected”. Making this combination ensures that audiences ‘get’ the idea, with just the right amount of the two key elements needed to create success: recognition and surprise.

Taking this approach helps to answer my initial questions; wit in design is not necessarily designed to make you laugh. Unlike verbal wit, static design can’t tap into comedic timing so it needs to use other methods. It may be humorous, but it may also be surprising, clever and thought provoking. As Heller points out, while verbal wit and graphic wit are similar in some ways, in others they are quite different, with graphic wit “often subtle or sardonic, not side-splittingly funny.”

However, as McAlhone and Stuart note, “wit is not to be treated with a heavy hand”. So now that I understood more about the broad spectrum on which graphic wit exists, I decided I would take a look at developments since the publication of the big three, and pick out some of my favourite examples of recent design and illustration that combine the familiar and the play in different ways. In doing so, I might also learn more about my own work and approach to wit.

1. Which came first — Kyle Bean

Designer Kyle Bean recently created this hand crafted model playing on the eternal chicken and egg question. He uses wit to translate the question into a visual form, perhaps in doing so making the question even more difficult to answer. The ‘witty thinking’ behind this piece is obvious, and it evokes a smile or at least a feeling of pleasure in the viewer when he or she ‘gets’ the joke, at the same time as admiration for the skill involved.

2. Panasonic Note packaging — Scholz & Friends

The packaging for the Panasonic Note headphones has all the simplicity and beauty of Apple product packaging. But where this item, designed by Scholz & Friends in Berlin, comes into its own, is the positioning of the earphones to make a ♫ symbol. This simple design intervention illustrates the combination of the familiar and the play perfectly; in making this acrobatic move it elevates the packaging from being merely beautiful, to being clever and memorable. All the elements of recognition and surprise are there. The packaging showcases the product perfectly, and the idea excludes the need for anything other than the line ‘made for music’ and the logo.

3. Flower Chucker — Banksy

Banksy’s work presents us with an obvious form of graphic wit, exemplifying the combination of the the familiar and the play, as he takes an image or situation and subverts it to create a completely different meaning. Here he takes an image of aggression and rebellion, and introduces the play through reversal; bringing beauty, love and kindness into the equation. Taking one powerful image and combining it with a contradictory one in this way, Banksy subverts the original meaning for a strong and immediate impact. However, the graphic wit at work here is not as obvious as we might at first think; any humour involved is dark, and powerful messages are transmitted about power, subversion and injustice. Here is sardonic and provoking wit at its best; the right combination of surprise and recognition give us food for thought.

4. V&A logo Palindrome — Troika

The original Victoria & Albert museum logo was designed by Alan Fletcher in the late 80‘s. A designers’ favourite which has stood the test of time, the logo employs subtle wit and classic innovation. Here is a key example of the broader definition of wit as well as the differences between verbal and graphic wit; the agile thinking of ‘the play’ is illustrated in the merging of the A and the ampersand – it is typographically inventive, it is recognisable and surprising, but it is not witty as in humorous or funny. Recently the logo was taken a step further by Troika with their Palindrome signage. Being asked to rework a classic piece of design is, I’m sure, a daunting task, but Troika tackled this job in a playful and inspired way. They noticed the logo had a symmetry and exploited this in the signage, which splits the logo into three rotating elements, turning so that the logo is alternatively viewable from both sides. All the workings are on show – which adds to the delight.

5. Child Soldier — Adam Ellison

This illustration by Adam Ellison brings together different levels of wit. At face level, the viewer observes the clever contrast between the black and grey gun and the colourful crayons, opposing symbols of war and childhood. Bringing them together in this way is graphically witty; the gun is ‘the familiar’ and the crayons are literally ‘the play’. At the same time the piece draws on visual similarities between bullets and crayons. Then when the illustration is considered alongside its title, a further level of meaning is added to complete the effect, evoking images of children in a context that they should never be in. The loose, freehand quality of the piece brings a childlike feel, which adds more complexity and ambiguity to the contrast between adult and childhood concerns.

In identifying these examples I realised that recognising graphic wit is, in some ways, an individualised effort, with everyone having their own opinions on what is witty, clever and innovative. No doubt others would chose different examples, but hopefully most can recognise the wit in each of my choices, whether it appeals to them or not. The Banksy and Ellison pieces are particularly powerful as they employ strong contrasts and provoke reaction. The Panasonic and V&A examples use different techniques; inventive thought and agile thinking are still at work, but the outcome is more subtle and less provocative. As McAlhone and Stuart point out, wit can arouse negative feelings as well as positive. When you ‘get’ an idea you may show it in a very different way to your neighbour. Designers don’t always get it right, and the equilibrium between recognition and surprise isn’t always maintained.

So what does this mean to those of us practising graphic design and illustration? Can everyone find and use wit in their work, and if we don’t, does it matter? Alina Wheeler once said that “design is intelligence made visible”. If that is the case, then just as people are intelligent in different ways, be that spatially, mathematically or musically, so a range of approaches can be applied to make a piece of design intelligent. Wit is one weapon in the arsenal of a designer trying to create compelling design. Alan Fletcher said that “work should express the kind of person you are”. Before writing this article I didn’t think wit was a major part of my work, as I don’t purposely set out to be humorous or subversive. I knew that I admire the designers and studios who strive to create witty work, but that I also admire several designers whose work is more about structure, form, colour and message. But perhaps this was a false division. I do aspire to be innovative, inventive and to create an impact, and I realised that I have used elements of wit in my work; elements that fall along the subtle end of the spectrum. I don’t set out explicitly looking for a witty approach, but if one should arrive along the way, then all the better.

It is clear that there have been some classic creators of graphic wit over the years: Alan Fletcher, Herb Lubalin, and studios like The Chase, The Partners and Johnson Banks, to name but a few. But there are also lots of new, lesser known faces experimenting with the familiar and the play to great effect. What’s more, an increasing amount of people are creating self initiated witty work for self promotion and circulation on blogs. If we all look at our work using the idea of a spectrum of wit, we could be surprised what we find.


Eight:48 magazine article


I was recently asked to write an article for Eight:48 Magazine. The article explores the use of wit and humour in contemporary design. It looks specifically at five recent pieces work that utilise wit in some way, while reflecting on established thoughts on the subject.

As well as my article, the paper also features the work and thoughts of Airside, Andrew Byrom, Dowling Duncan, Founded, Here Design, James Joyce, Keenan Cummings, Purpose, Maddison Graphic, MARK and NB: Studio, so is definitely worth a read — you can get it here.